"Designers of enterprise mobile apps have the opportunity and responsibility to think differently about application design, particularly when compared to their traditional web application counterparts. Few examples illustrate this better than the debate over push versus pull.
Should we wait for users to request, or “pull,” the content they need, or should we “push” content updates when we think that users need them?" Continue Reading
Sunday, December 29, 2013
Mobile Design Patterns: Push, Don’t Pull (Part 1)
Labels:
Brandon McGee,
Mobile banking,
mobile design,
pull,
push,
User experience
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